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Latest Activity: Mar 14
Started by Ruth Anthony-Gardner. Last reply by Plinius Mar 13.
This is what your smartphone is doing to your brain — and it isn't goodSmart phone = not so smart…Continue
Tags: notifications', phone, multitasking, , switch, cost"
Started by Ruth Anthony-Gardner. Last reply by Joseph P Mar 7.
Amazon owns my Echo; I’m just feeding itI found this personal story more disturbing than humorous. It's a dystopian…Continue
Tags: corporate takeover, personal digital assistants
Started by Cane Kostovski. Last reply by Cane Kostovski Feb 10.
Started by Ruth Anthony-Gardner Jan 27.
Now even YouTube serves ads with CPU-draining cryptocurrency minersWatching…Continue
Tags: cryptocurrency, YouTube, malware
Started by Ruth Anthony-Gardner Dec 17, 2017.
“Suspicious” event routes traffic for big-name sites through RussiaInternet…Continue
Tags: internet hijacking
Started by Ruth Anthony-Gardner Dec 12, 2017.
SOCIAL MEDIA FROM AUTOMATED INAUTHENTICITY“Artificial neural networks are advancing rapidly in their ability to…Continue
Tags: phony online content
Started by Ruth Anthony-Gardner. Last reply by Ruth Anthony-Gardner Nov 21, 2017.
HOW PETER THIEL’S PALANTIR HELPED THE NSA SPY ON THE WHOLE WORLDYou'll be floored by the imbalance of information…Continue
Tags: Peter Thiel, surveillance, XKEYSCORE, Plantair
Started by Ruth Anthony-Gardner Nov 18, 2017.
Engineers Create Stable Plasma Ring in Open AirYou've probably played with a plasma ball.…Continue
Tags: plasma advance
Thanks for the video Ruth.
Nice. Among other uses, Geckskin is one step closer to giving us the ability to climb rocks and walls without handholds.
Geckskin from UMass Amherst sticks to many surfces, and removes easily for reuse.
... the UMass Amherst invention does not rely on mimicking the tiny, nanoscopic hairs found on gecko feet, but rather builds on "draping adhesion," which derives from the gecko's integrated anatomical skin-tendon-bone system. As King explains, "The key to making a strong adhesive connection is to conform to a surface while still maximizing stiffness."
Gecko-like adhesives now useful for real world surfaces
Good discussion Grinning Cat - Joan those learning games sound wonderful for kids.
Grinning Cat, it has been many years since I was into the research on the role TV, video games and the like, and found that violent ones were clearly causing problems with young people. Not only the kids from troubled homes, but for those who had stable, safe, secure and loving homes. I am not surprised the new research is finding the same results. Observing violence creates a particular way the brain develops and that is a permanent effect. It is a little like when a stroke victim has to learn new ways to do things by practicing and creating new brain connections. We didn't have fMRI technology when I was working in the field, but I am certain that the responses to violence would show up in brain studies.
My great-grandson kept me company when I was recovering from heart surgery. He was a little tyke then, and I looked up some games on the internet appropriate for his pre-school age. I was really impressed with what I found because he had to use eye-hand coordination, some were memory games with butterflies and animals of the forest. They were really nice, very benign. Sorry I can't remember their names. I just googled games for his age and looked over what came up and found some that delighted him and pleased me. As an old school marm, that was of value to me. Yes, If I find anything I will post on Ruth's site.
Worth reading: a study showing that kids playing video games over and over learn thought and behavior patterns: "... with violent games -- you practice being vigilant for enemies, practice thinking that it's acceptable to respond aggressively to provocation, and practice becoming desensitized to the consequences of violence."
"However, that does not mean all games are bad and that children will only develop bad habits.... prosocial media -- video games, movies or TV shows that portray helpful, caring and cooperative behaviors -- positively influence behavior regardless of culture."
If you can recommend any such "prosocial" video games, where characters cooperate and help each other (but not with a violent goal such as fighting a war), it would be good to reply to Ruth's post about video games in Parenting Little Heathens. Thanks!
Suzanne welcome to the group.
Thank you and that looks so yummy.
Happy belated pi day, everyone! (That discussion could have gone here in Geek & Nerd Haven just as well as in Food!)
Expect Attitude welcome to the group.
Anyone looking forward to more super hero movies?
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